[MySQL] # Your MySQL information. They MUST be identical to the ones in config.php MYSQL_HOST = 127.0.0.1:3307 MYSQL_USER = root MYSQL_PASSWORD = MYSQL_DATABASE = mysql MYSQL_TABLE = rank_system MYSQL_TABLE2 = weapon_kills MYSQL_TABLE3 = map_stats # Whether or not to save the data in real-time or only on connect/disconnect. Use '0' if your server executes quries too frequently that causes severe lag on map change or data loss. MYSQL_REALTIME = 1 [Settings] # Link to the web folder, uploaded on your host. The slash at the end is very important. The link MUST be http. WEBSITE_LINK = http://170.39.216.40/web3/ # Your Steam API Key. Without it, players' avatars won't show. If you don't have a key, obtain one here: https://steamcommunity.com/dev/apikey STEAM_API_KEY = 00000000000000000000000000000000 # Save type for MySQL and Vault. (0 = save by name | 1 = save by IP | 2 = save by SteamID) SAVE_TYPE = 2 # The chat prefix for every chat messages. ($1 = normal color | $3 = team color | $4 = green color) CHAT_PREFIX = $3[$4Rank System Ultimate$3]$1 # Shows information about the player's rank on each spawn. Like how many ranks he got up/down or if he's logged in/out the Top 15. RANK_INFO = 1 # Enable/Disable bots ranking. RANK_BOTS = 1 # For how long a player is considered new (in seconds). TIME_NEW = 7200 # How to order the top players by default (0 = XP | 1 = Nick | 2 = Kills | 3 = Assists | 4 = Deaths | 5 = Skill | 6 = Headshots | 7 = Bombs Planted | 8 = Bombs Exploded | 9 = Bombs Defused | 10 = Rounds Won | 11 = MVP | 12 = Rank | 13 = Overall) DEFAULT_ORDER = 13 # If greater than 0, players will not receive XP unless there are at least 'X' amount of players connected to the server. MINIMUM_PLAYERS = # Which team should receive XP (0/blank = All Teams | 1 = Terrorists Only | 2 = CT Only | 3 = Spectators Only) TEAM_SET = # Enable/Disable player's HUD rank status. HUD_ENABLE = 1 # HUD type if HUD_ENABLE is 1. (0 = HUD | 1 = DHUD) HUD_TYPE = 0 # HUD information about the player's rank status. # You can use the following replacements: %newline%, %name%, %xp%, %level%, %rank%, %next_xp%, %next_level%, %next_rank%, %max_levels%, %server_rank%, %max_server_ranks%, %minutes%, %seconds%, %skill%, %skill_range%, %next_skill%, %next_skill_range% # Maximum length info is 512 symbols. HUD_INFO = Name: %name% %newline%Level: %level% / %max_levels% %newline%XP: %xp% / %next_xp% %newline%Rank: %rank% %newline%Server Rank: %server_rank% / %max_server_ranks% %newline%Skill: [%skill% %skill_range%] # HUD information about the player's rank status if he's reached the maximum level. HUD_INFO_MAX = Name: %name% %newline%Level: %level% %newline%XP: %xp% %newline%Rank: %rank% %newline%Server Rank: %server_rank% / %max_server_ranks% %newline%Skill: [%skill% %skill_range%] # HUD values. Use -1 for random color. Use -1.0 in positions for center. # Values: Red Green Blue Position X Position Y HUD_VALUES = 0 255 -1 0.01 0.17 # Message type when a player levels up/down (0 = all players can see it | 1 = only he can see it) LEVEL_MESSAGE_TYPE = 0 # Level up screen effects. Use -1 for random color. To disable effects, change the value of 'Alpha' to 0. # Values: Red Green Blue Alpha Hold time LEVELUP_EFFECTS = 0 255 0 75 1.0 # Level up sound (leave blank for no sound). LEVELUP_SOUND = warcraft3/levelupcaster.wav # Level down screen effects. Use -1 for random color. To disable effects, change the value of 'Alpha' to 0. # Values: Red Green Blue Alpha Hold time LEVELDN_EFFECTS = 255 0 0 75 1.0 # Level down sound (leave blank for no sound). LEVELDN_SOUND = warcraft3/purgetarget1.wav # Assists values which are minimum damage required in order for an assist to count, how much money the assistant gets and whether or not the assistant to receive a frag. # Values: Minimum Damage Money Receive Frag ASSIST_VALUES = 40 100 0 # Enable/Disable HUD message when you/your team gets/loses XP. XP_HUD_ENABLE = 1 XP_HUD_TEAM_ENABLE = 1 # HUD type if XP_HUD_ENABLE is 1. (0 = HUD | 1 = DHUD) XP_HUD_TYPE = 1 XP_HUD_TEAM_TYPE = 1 # HUD message when getting XP. XP_HUD_GET = +%xp% XP XP_HUD_TEAM_GET = +%xp% Team XP # HUD message when losing XP. XP_HUD_LOSE = -%xp% XP XP_HUD_TEAM_LOSE = -%xp% Team XP # HUD values. Use -1 for random color. Use -1.0 in positions for center. # Effect notes: 0 = no effect | 1 = blinking | 2 = typewriter # Values: Red Green Blue Position X Position Y Effect Hold time XP_HUD_VALUES = 0 255 150 0.65 0.70 0 1.0 XP_HUD_TEAM_VALUES = 0 255 150 0.65 0.75 0 1.0 # Enable/Disable HUD message for end round MVP. MVP_HUD_ENABLE = 1 # HUD type if MVP_HUD_ENABLE is 1. (0 = HUD | 1 = DHUD) MVP_HUD_TYPE = 0 # HUD values. Use -1 for random color. Use -1.0 in positions for center. # Values: Red Green Blue Position X Position Y MVP_HUD_VALUES = 150 150 150 -1.0 0.15 [Commands] # Stats commands. STATS_COMMANDS = say /statsme, say_team /statsme, say /rankstats, say_team /rankstats # Stats viewer commands. STATSVIEWER_COMMANDS = say /stats, say_team /stats, say /statslist, say_team /statslist, say /statsviewer, say_team /statsviewer, say /sw, say_team /sw # XP commands. XP_COMMANDS = say /xp, say_team /xp, say /level, say_team /level # Rank commands. RANK_COMMANDS = say /rank, say_team /rank, say /skill, say_team /skill # Commands for enabling/disabling the HUD rank status information. HUDINFO_COMMANDS = say /hudinfo, say_team /hudinfo # Commands for enabling/disabling the rank info status on each spawn. RANKINFO_COMMANDS = say /rankinfo, say_team /rankinfo [Ranks] # Usage: rank name = rank XP # The amount of ranks is unlimited. n/a = 0 Silver I = 50 Silver II = 100 Silver III = 250 Silver IV = 500 Silver Elite = 750 Silver Elite Master = 1000 Gold Nova I = 1250 Gold Nova II = 1500 Gold Nova III = 2000 Gold Nova Master = 2500 Master Guardian = 3000 Master Guradian II = 4000 Master Guardian Elite = 5000 Distinguished Master Guardian = 6000 Legendary Eagle = 8000 Legendary Eagle Master = 10000 Supreme Master First Class = 12500 Global Elite = 15000 [Skills] # Usage: skill name = skill range # The amount of skills is unlimited. # The player's skill range is determined by the following formula: 100.0 * Kills / (Kills + Deaths) N- = 0.00 N = 10.00 N+ = 15.00 A- = 20.00 A = 30.00 A+ = 35.00 V- = 40.00 V = 50.00 V+ = 55.00 E- = 60.00 E = 70.00 E+ = 75.00 M- = 80.00 M = 90.00 M+ = 95.00 [XP Rewards] # List of key words: kill, death, headshot, assist, blind, bomb_plant, bomb_defuse, bomb_explode, team_kill, suicide, t_win, ct_win, t_lose, ct_lose, vip, vip_flags, weapon's name (knife, usp, ak47 etc.) # The key word vip gives additional XP to players who have the flags listed in the key word vip_flags. # Usage: key word = xp (necessary) team_xp (not necessary). For example (bomb_defuse = 10 20) will give 30 XP to you (10+20) and 20 XP to your team. # The values of the key words headshot, assist, weapon's name and vip will add up to the value of kill (example: kill = 5, headshot = 3 and blind = 2 will give 10 XP on blinded Headshot). kill = 5 headshot = 3 assist = 2 knife = 5 grenade = 8 blind = 2 bomb_plant = 10 3 bomb_defuse = 15 5 bomb_explode = 10 3 team_kill = -7 suicide = -10 vip = 2 vip_flags = r